export const  bj_PI = 3.14159265358979323846  
export const  bj_E = 2.71828182845904523536  
export const  bj_CELLWIDTH = 128.0  
export const  bj_CLIFFHEIGHT = 128.0  
export const  bj_UNIT_FACING = 270.0  
export const  bj_RADTODEG = 180.0 / bj_PI  
export const  bj_DEGTORAD = bj_PI / 180.0  
export const  bj_TEXT_DELAY_QUEST = 20.00  
export const  bj_TEXT_DELAY_QUESTUPDATE = 20.00  
export const  bj_TEXT_DELAY_QUESTDONE = 20.00  
export const  bj_TEXT_DELAY_QUESTFAILED = 20.00  
export const  bj_TEXT_DELAY_QUESTREQUIREMENT = 20.00  
export const  bj_TEXT_DELAY_MISSIONFAILED = 20.00  
export const  bj_TEXT_DELAY_ALWAYSHINT = 12.00  
export const  bj_TEXT_DELAY_HINT = 12.00  
export const  bj_TEXT_DELAY_SECRET = 10.00  
export const  bj_TEXT_DELAY_UNITACQUIRED = 15.00  
export const  bj_TEXT_DELAY_UNITAVAILABLE = 10.00  
export const  bj_TEXT_DELAY_ITEMACQUIRED = 10.00  
export const  bj_TEXT_DELAY_WARNING = 12.00  
export const  bj_QUEUE_DELAY_QUEST = 5.00  
export const  bj_QUEUE_DELAY_HINT = 5.00  
export const  bj_QUEUE_DELAY_SECRET = 3.00  
export const  bj_HANDICAP_EASY = 60.00  
export const  bj_GAME_STARTED_THRESHOLD = 0.01  
export const  bj_WAIT_FOR_COND_MIN_INTERVAL = 0.10  
export const  bj_POLLED_WAIT_INTERVAL = 0.10  
export const  bj_POLLED_WAIT_SKIP_THRESHOLD = 2.00  
export const  bj_MAX_INVENTORY = 6  
export const  bj_MAX_PLAYERS = 12  
export const  bj_PLAYER_NEUTRAL_VICTIM = 13  
export const  bj_PLAYER_NEUTRAL_EXTRA = 14  
export const  bj_MAX_PLAYER_SLOTS = 16  
export const  bj_MAX_SKELETONS = 25  
export const  bj_MAX_STOCK_ITEM_SLOTS = 11  
export const  bj_MAX_STOCK_UNIT_SLOTS = 11  
export const  bj_MAX_ITEM_LEVEL = 10  
export const  bj_TOD_DAWN = 6.00  
export const  bj_TOD_DUSK = 18.00  
export const  bj_MELEE_STARTING_TOD = 8.00  
export const  bj_MELEE_STARTING_GOLD_V0 = 750  
export const  bj_MELEE_STARTING_GOLD_V1 = 500  
export const  bj_MELEE_STARTING_LUMBER_V0 = 200  
export const  bj_MELEE_STARTING_LUMBER_V1 = 150  
export const  bj_MELEE_STARTING_HERO_TOKENS = 1  
export const  bj_MELEE_HERO_LIMIT = 3  
export const  bj_MELEE_HERO_TYPE_LIMIT = 1  
export const  bj_MELEE_MINE_SEARCH_RADIUS = 2000  
export const  bj_MELEE_CLEAR_UNITS_RADIUS = 1500  
export const  bj_MELEE_CRIPPLE_TIMEOUT = 120.00  
export const  bj_MELEE_CRIPPLE_MSG_DURATION = 20.00  
export const  bj_MELEE_MAX_TWINKED_HEROES_V0 = 3  
export const  bj_MELEE_MAX_TWINKED_HEROES_V1 = 1  
export const  bj_CREEP_ITEM_DELAY = 0.50  
export const  bj_STOCK_RESTOCK_INITIAL_DELAY = 120  
export const  bj_STOCK_RESTOCK_INTERVAL = 30  
export const  bj_STOCK_MAX_ITERATIONS = 20  
export const  bj_MAX_DEST_IN_REGION_EVENTS = 64  
export const  bj_CAMERA_MIN_FARZ = 100  
export const  bj_CAMERA_DEFAULT_DISTANCE = 1650  
export const  bj_CAMERA_DEFAULT_FARZ = 5000  
export const  bj_CAMERA_DEFAULT_AOA = 304  
export const  bj_CAMERA_DEFAULT_FOV = 70  
export const  bj_CAMERA_DEFAULT_ROLL = 0  
export const  bj_CAMERA_DEFAULT_ROTATION = 90  
export const  bj_RESCUE_PING_TIME = 2.00  
export const  bj_NOTHING_SOUND_DURATION = 5.00  
export const  bj_TRANSMISSION_PING_TIME = 1.00  
export const  bj_TRANSMISSION_IND_RED = 255  
export const  bj_TRANSMISSION_IND_BLUE = 255  
export const  bj_TRANSMISSION_IND_GREEN = 255  
export const  bj_TRANSMISSION_IND_ALPHA = 255  
export const  bj_TRANSMISSION_PORT_HANGTIME = 1.50  
export const  bj_CINEMODE_INTERFACEFADE = 0.50  
export const  bj_CINEMODE_GAMESPEED = MAP_SPEED_NORMAL  
export const  bj_CINEMODE_VOLUME_UNITMOVEMENT = 0.40  
export const  bj_CINEMODE_VOLUME_UNITSOUNDS = 0.00  
export const  bj_CINEMODE_VOLUME_COMBAT = 0.40  
export const  bj_CINEMODE_VOLUME_SPELLS = 0.40  
export const  bj_CINEMODE_VOLUME_UI = 0.00  
export const  bj_CINEMODE_VOLUME_MUSIC = 0.55  
export const  bj_CINEMODE_VOLUME_AMBIENTSOUNDS = 1.00  
export const  bj_CINEMODE_VOLUME_FIRE = 0.60  
export const  bj_SPEECH_VOLUME_UNITMOVEMENT = 0.25  
export const  bj_SPEECH_VOLUME_UNITSOUNDS = 0.00  
export const  bj_SPEECH_VOLUME_COMBAT = 0.25  
export const  bj_SPEECH_VOLUME_SPELLS = 0.25  
export const  bj_SPEECH_VOLUME_UI = 0.00  
export const  bj_SPEECH_VOLUME_MUSIC = 0.55  
export const  bj_SPEECH_VOLUME_AMBIENTSOUNDS = 1.00  
export const  bj_SPEECH_VOLUME_FIRE = 0.60  
export const  bj_SMARTPAN_TRESHOLD_PAN = 500  
export const  bj_SMARTPAN_TRESHOLD_SNAP = 3500  
export const  bj_MAX_QUEUED_TRIGGERS = 100  
export const  bj_QUEUED_TRIGGER_TIMEOUT = 180.00  
export const  bj_CAMPAIGN_INDEX_T = 0  
export const  bj_CAMPAIGN_INDEX_H = 1  
export const  bj_CAMPAIGN_INDEX_U = 2  
export const  bj_CAMPAIGN_INDEX_O = 3  
export const  bj_CAMPAIGN_INDEX_N = 4  
export const  bj_CAMPAIGN_INDEX_XN = 5  
export const  bj_CAMPAIGN_INDEX_XH = 6  
export const  bj_CAMPAIGN_INDEX_XU = 7  
export const  bj_CAMPAIGN_INDEX_XO = 8  
export const  bj_CAMPAIGN_OFFSET_T = 0  
export const  bj_CAMPAIGN_OFFSET_H = 1  
export const  bj_CAMPAIGN_OFFSET_U = 2  
export const  bj_CAMPAIGN_OFFSET_O = 3  
export const  bj_CAMPAIGN_OFFSET_N = 4  
export const  bj_CAMPAIGN_OFFSET_XN = 0  
export const  bj_CAMPAIGN_OFFSET_XH = 1  
export const  bj_CAMPAIGN_OFFSET_XU = 2  
export const  bj_CAMPAIGN_OFFSET_XO = 3  
export const  bj_MISSION_INDEX_T00 = bj_CAMPAIGN_OFFSET_T * 1000 + 0  
export const  bj_MISSION_INDEX_T01 = bj_CAMPAIGN_OFFSET_T * 1000 + 1  
export const  bj_MISSION_INDEX_H00 = bj_CAMPAIGN_OFFSET_H * 1000 + 0  
export const  bj_MISSION_INDEX_H01 = bj_CAMPAIGN_OFFSET_H * 1000 + 1  
export const  bj_MISSION_INDEX_H02 = bj_CAMPAIGN_OFFSET_H * 1000 + 2  
export const  bj_MISSION_INDEX_H03 = bj_CAMPAIGN_OFFSET_H * 1000 + 3  
export const  bj_MISSION_INDEX_H04 = bj_CAMPAIGN_OFFSET_H * 1000 + 4  
export const  bj_MISSION_INDEX_H05 = bj_CAMPAIGN_OFFSET_H * 1000 + 5  
export const  bj_MISSION_INDEX_H06 = bj_CAMPAIGN_OFFSET_H * 1000 + 6  
export const  bj_MISSION_INDEX_H07 = bj_CAMPAIGN_OFFSET_H * 1000 + 7  
export const  bj_MISSION_INDEX_H08 = bj_CAMPAIGN_OFFSET_H * 1000 + 8  
export const  bj_MISSION_INDEX_H09 = bj_CAMPAIGN_OFFSET_H * 1000 + 9  
export const  bj_MISSION_INDEX_H10 = bj_CAMPAIGN_OFFSET_H * 1000 + 10  
export const  bj_MISSION_INDEX_H11 = bj_CAMPAIGN_OFFSET_H * 1000 + 11  
export const  bj_MISSION_INDEX_U00 = bj_CAMPAIGN_OFFSET_U * 1000 + 0  
export const  bj_MISSION_INDEX_U01 = bj_CAMPAIGN_OFFSET_U * 1000 + 1  
export const  bj_MISSION_INDEX_U02 = bj_CAMPAIGN_OFFSET_U * 1000 + 2  
export const  bj_MISSION_INDEX_U03 = bj_CAMPAIGN_OFFSET_U * 1000 + 3  
export const  bj_MISSION_INDEX_U05 = bj_CAMPAIGN_OFFSET_U * 1000 + 4  
export const  bj_MISSION_INDEX_U07 = bj_CAMPAIGN_OFFSET_U * 1000 + 5  
export const  bj_MISSION_INDEX_U08 = bj_CAMPAIGN_OFFSET_U * 1000 + 6  
export const  bj_MISSION_INDEX_U09 = bj_CAMPAIGN_OFFSET_U * 1000 + 7  
export const  bj_MISSION_INDEX_U10 = bj_CAMPAIGN_OFFSET_U * 1000 + 8  
export const  bj_MISSION_INDEX_U11 = bj_CAMPAIGN_OFFSET_U * 1000 + 9  
export const  bj_MISSION_INDEX_O00 = bj_CAMPAIGN_OFFSET_O * 1000 + 0  
export const  bj_MISSION_INDEX_O01 = bj_CAMPAIGN_OFFSET_O * 1000 + 1  
export const  bj_MISSION_INDEX_O02 = bj_CAMPAIGN_OFFSET_O * 1000 + 2  
export const  bj_MISSION_INDEX_O03 = bj_CAMPAIGN_OFFSET_O * 1000 + 3  
export const  bj_MISSION_INDEX_O04 = bj_CAMPAIGN_OFFSET_O * 1000 + 4  
export const  bj_MISSION_INDEX_O05 = bj_CAMPAIGN_OFFSET_O * 1000 + 5  
export const  bj_MISSION_INDEX_O06 = bj_CAMPAIGN_OFFSET_O * 1000 + 6  
export const  bj_MISSION_INDEX_O07 = bj_CAMPAIGN_OFFSET_O * 1000 + 7  
export const  bj_MISSION_INDEX_O08 = bj_CAMPAIGN_OFFSET_O * 1000 + 8  
export const  bj_MISSION_INDEX_O09 = bj_CAMPAIGN_OFFSET_O * 1000 + 9  
export const  bj_MISSION_INDEX_O10 = bj_CAMPAIGN_OFFSET_O * 1000 + 10  
export const  bj_MISSION_INDEX_N00 = bj_CAMPAIGN_OFFSET_N * 1000 + 0  
export const  bj_MISSION_INDEX_N01 = bj_CAMPAIGN_OFFSET_N * 1000 + 1  
export const  bj_MISSION_INDEX_N02 = bj_CAMPAIGN_OFFSET_N * 1000 + 2  
export const  bj_MISSION_INDEX_N03 = bj_CAMPAIGN_OFFSET_N * 1000 + 3  
export const  bj_MISSION_INDEX_N04 = bj_CAMPAIGN_OFFSET_N * 1000 + 4  
export const  bj_MISSION_INDEX_N05 = bj_CAMPAIGN_OFFSET_N * 1000 + 5  
export const  bj_MISSION_INDEX_N06 = bj_CAMPAIGN_OFFSET_N * 1000 + 6  
export const  bj_MISSION_INDEX_N07 = bj_CAMPAIGN_OFFSET_N * 1000 + 7  
export const  bj_MISSION_INDEX_N08 = bj_CAMPAIGN_OFFSET_N * 1000 + 8  
export const  bj_MISSION_INDEX_N09 = bj_CAMPAIGN_OFFSET_N * 1000 + 9  
export const  bj_MISSION_INDEX_XN00 = bj_CAMPAIGN_OFFSET_XN * 1000 + 0  
export const  bj_MISSION_INDEX_XN01 = bj_CAMPAIGN_OFFSET_XN * 1000 + 1  
export const  bj_MISSION_INDEX_XN02 = bj_CAMPAIGN_OFFSET_XN * 1000 + 2  
export const  bj_MISSION_INDEX_XN03 = bj_CAMPAIGN_OFFSET_XN * 1000 + 3  
export const  bj_MISSION_INDEX_XN04 = bj_CAMPAIGN_OFFSET_XN * 1000 + 4  
export const  bj_MISSION_INDEX_XN05 = bj_CAMPAIGN_OFFSET_XN * 1000 + 5  
export const  bj_MISSION_INDEX_XN06 = bj_CAMPAIGN_OFFSET_XN * 1000 + 6  
export const  bj_MISSION_INDEX_XN07 = bj_CAMPAIGN_OFFSET_XN * 1000 + 7  
export const  bj_MISSION_INDEX_XN08 = bj_CAMPAIGN_OFFSET_XN * 1000 + 8  
export const  bj_MISSION_INDEX_XN09 = bj_CAMPAIGN_OFFSET_XN * 1000 + 9  
export const  bj_MISSION_INDEX_XN10 = bj_CAMPAIGN_OFFSET_XN * 1000 + 10  
export const  bj_MISSION_INDEX_XH00 = bj_CAMPAIGN_OFFSET_XH * 1000 + 0  
export const  bj_MISSION_INDEX_XH01 = bj_CAMPAIGN_OFFSET_XH * 1000 + 1  
export const  bj_MISSION_INDEX_XH02 = bj_CAMPAIGN_OFFSET_XH * 1000 + 2  
export const  bj_MISSION_INDEX_XH03 = bj_CAMPAIGN_OFFSET_XH * 1000 + 3  
export const  bj_MISSION_INDEX_XH04 = bj_CAMPAIGN_OFFSET_XH * 1000 + 4  
export const  bj_MISSION_INDEX_XH05 = bj_CAMPAIGN_OFFSET_XH * 1000 + 5  
export const  bj_MISSION_INDEX_XH06 = bj_CAMPAIGN_OFFSET_XH * 1000 + 6  
export const  bj_MISSION_INDEX_XH07 = bj_CAMPAIGN_OFFSET_XH * 1000 + 7  
export const  bj_MISSION_INDEX_XH08 = bj_CAMPAIGN_OFFSET_XH * 1000 + 8  
export const  bj_MISSION_INDEX_XH09 = bj_CAMPAIGN_OFFSET_XH * 1000 + 9  
export const  bj_MISSION_INDEX_XU00 = bj_CAMPAIGN_OFFSET_XU * 1000 + 0  
export const  bj_MISSION_INDEX_XU01 = bj_CAMPAIGN_OFFSET_XU * 1000 + 1  
export const  bj_MISSION_INDEX_XU02 = bj_CAMPAIGN_OFFSET_XU * 1000 + 2  
export const  bj_MISSION_INDEX_XU03 = bj_CAMPAIGN_OFFSET_XU * 1000 + 3  
export const  bj_MISSION_INDEX_XU04 = bj_CAMPAIGN_OFFSET_XU * 1000 + 4  
export const  bj_MISSION_INDEX_XU05 = bj_CAMPAIGN_OFFSET_XU * 1000 + 5  
export const  bj_MISSION_INDEX_XU06 = bj_CAMPAIGN_OFFSET_XU * 1000 + 6  
export const  bj_MISSION_INDEX_XU07 = bj_CAMPAIGN_OFFSET_XU * 1000 + 7  
export const  bj_MISSION_INDEX_XU08 = bj_CAMPAIGN_OFFSET_XU * 1000 + 8  
export const  bj_MISSION_INDEX_XU09 = bj_CAMPAIGN_OFFSET_XU * 1000 + 9  
export const  bj_MISSION_INDEX_XU10 = bj_CAMPAIGN_OFFSET_XU * 1000 + 10  
export const  bj_MISSION_INDEX_XU11 = bj_CAMPAIGN_OFFSET_XU * 1000 + 11  
export const  bj_MISSION_INDEX_XU12 = bj_CAMPAIGN_OFFSET_XU * 1000 + 12  
export const  bj_MISSION_INDEX_XU13 = bj_CAMPAIGN_OFFSET_XU * 1000 + 13  
export const  bj_MISSION_INDEX_XO00 = bj_CAMPAIGN_OFFSET_XO * 1000 + 0  
export const  bj_CINEMATICINDEX_TOP = 0  
export const  bj_CINEMATICINDEX_HOP = 1  
export const  bj_CINEMATICINDEX_HED = 2  
export const  bj_CINEMATICINDEX_OOP = 3  
export const  bj_CINEMATICINDEX_OED = 4  
export const  bj_CINEMATICINDEX_UOP = 5  
export const  bj_CINEMATICINDEX_UED = 6  
export const  bj_CINEMATICINDEX_NOP = 7  
export const  bj_CINEMATICINDEX_NED = 8  
export const  bj_CINEMATICINDEX_XOP = 9  
export const  bj_CINEMATICINDEX_XED = 10  
export const  bj_ALLIANCE_UNALLIED = 0  
export const  bj_ALLIANCE_UNALLIED_VISION = 1  
export const  bj_ALLIANCE_ALLIED = 2  
export const  bj_ALLIANCE_ALLIED_VISION = 3  
export const  bj_ALLIANCE_ALLIED_UNITS = 4  
export const  bj_ALLIANCE_ALLIED_ADVUNITS = 5  
export const  bj_ALLIANCE_NEUTRAL = 6  
export const  bj_ALLIANCE_NEUTRAL_VISION = 7  
export const  bj_KEYEVENTTYPE_DEPRESS = 0  
export const  bj_KEYEVENTTYPE_RELEASE = 1  
export const  bj_KEYEVENTKEY_LEFT = 0  
export const  bj_KEYEVENTKEY_RIGHT = 1  
export const  bj_KEYEVENTKEY_DOWN = 2  
export const  bj_KEYEVENTKEY_UP = 3  
export const  bj_TIMETYPE_ADD = 0  
export const  bj_TIMETYPE_SET = 1  
export const  bj_TIMETYPE_SUB = 2  
export const  bj_CAMERABOUNDS_ADJUST_ADD = 0  
export const  bj_CAMERABOUNDS_ADJUST_SUB = 1  
export const  bj_QUESTTYPE_REQ_DISCOVERED = 0  
export const  bj_QUESTTYPE_REQ_UNDISCOVERED = 1  
export const  bj_QUESTTYPE_OPT_DISCOVERED = 2  
export const  bj_QUESTTYPE_OPT_UNDISCOVERED = 3  
export const  bj_QUESTMESSAGE_DISCOVERED = 0  
export const  bj_QUESTMESSAGE_UPDATED = 1  
export const  bj_QUESTMESSAGE_COMPLETED = 2  
export const  bj_QUESTMESSAGE_FAILED = 3  
export const  bj_QUESTMESSAGE_REQUIREMENT = 4  
export const  bj_QUESTMESSAGE_MISSIONFAILED = 5  
export const  bj_QUESTMESSAGE_ALWAYSHINT = 6  
export const  bj_QUESTMESSAGE_HINT = 7  
export const  bj_QUESTMESSAGE_SECRET = 8  
export const  bj_QUESTMESSAGE_UNITACQUIRED = 9  
export const  bj_QUESTMESSAGE_UNITAVAILABLE = 10  
export const  bj_QUESTMESSAGE_ITEMACQUIRED = 11  
export const  bj_QUESTMESSAGE_WARNING = 12  
export const  bj_SORTTYPE_SORTBYVALUE = 0  
export const  bj_SORTTYPE_SORTBYPLAYER = 1  
export const  bj_SORTTYPE_SORTBYLABEL = 2  
export const  bj_CINEFADETYPE_FADEIN = 0  
export const  bj_CINEFADETYPE_FADEOUT = 1  
export const  bj_CINEFADETYPE_FADEOUTIN = 2  
export const  bj_REMOVEBUFFS_POSITIVE = 0  
export const  bj_REMOVEBUFFS_NEGATIVE = 1  
export const  bj_REMOVEBUFFS_ALL = 2  
export const  bj_REMOVEBUFFS_NONTLIFE = 3  
export const  bj_BUFF_POLARITY_POSITIVE = 0  
export const  bj_BUFF_POLARITY_NEGATIVE = 1  
export const  bj_BUFF_POLARITY_EITHER = 2  
export const  bj_BUFF_RESIST_MAGIC = 0  
export const  bj_BUFF_RESIST_PHYSICAL = 1  
export const  bj_BUFF_RESIST_EITHER = 2  
export const  bj_BUFF_RESIST_BOTH = 3  
export const  bj_HEROSTAT_STR = 0  
export const  bj_HEROSTAT_AGI = 1  
export const  bj_HEROSTAT_INT = 2  
export const  bj_MODIFYMETHOD_ADD = 0  
export const  bj_MODIFYMETHOD_SUB = 1  
export const  bj_MODIFYMETHOD_SET = 2  
export const  bj_UNIT_STATE_METHOD_ABSOLUTE = 0  
export const  bj_UNIT_STATE_METHOD_RELATIVE = 1  
export const  bj_UNIT_STATE_METHOD_DEFAULTS = 2  
export const  bj_UNIT_STATE_METHOD_MAXIMUM = 3  
export const  bj_GATEOPERATION_CLOSE = 0  
export const  bj_GATEOPERATION_OPEN = 1  
export const  bj_GATEOPERATION_DESTROY = 2  
export const  bj_GAMECACHE_BOOLEAN = 0  
export const  bj_GAMECACHE_INTEGER = 1  
export const  bj_GAMECACHE_REAL = 2  
export const  bj_GAMECACHE_UNIT = 3  
export const  bj_GAMECACHE_STRING = 4  
export const  bj_ITEM_STATUS_HIDDEN = 0  
export const  bj_ITEM_STATUS_OWNED = 1  
export const  bj_ITEM_STATUS_INVULNERABLE = 2  
export const  bj_ITEM_STATUS_POWERUP = 3  
export const  bj_ITEM_STATUS_SELLABLE = 4  
export const  bj_ITEM_STATUS_PAWNABLE = 5  
export const  bj_ITEMCODE_STATUS_POWERUP = 0  
export const  bj_ITEMCODE_STATUS_SELLABLE = 1  
export const  bj_ITEMCODE_STATUS_PAWNABLE = 2  
export const  bj_MINIMAPPINGSTYLE_SIMPLE = 0  
export const  bj_MINIMAPPINGSTYLE_FLASHY = 1  
export const  bj_MINIMAPPINGSTYLE_ATTACK = 2  
export const  bj_CORPSE_MAX_DEATH_TIME = 8.00  
export const  bj_CORPSETYPE_FLESH = 0  
export const  bj_CORPSETYPE_BONE = 1  
export const  bj_ELEVATOR_BLOCKER_CODE = "DTep"  
export const  bj_ELEVATOR_CODE01 = "DTrf"  
export const  bj_ELEVATOR_CODE02 = "DTrx"  
export const  bj_ELEVATOR_WALL_TYPE_ALL = 0  
export const  bj_ELEVATOR_WALL_TYPE_EAST = 1  
export const  bj_ELEVATOR_WALL_TYPE_NORTH = 2  
export const  bj_ELEVATOR_WALL_TYPE_SOUTH = 3  
export const  bj_ELEVATOR_WALL_TYPE_WEST = 4  
export const  bj_MELEE_MAX_TWINKED_HEROES = 0  
export const  bj_slotControlReady = false  
export const  bj_mapInitialPlayableArea = null  
export const  bj_mapInitialCameraBounds = null  
export const  bj_forLoopAIndex = 0  
export const  bj_forLoopBIndex = 0  
export const  bj_forLoopAIndexEnd = 0  
export const  bj_forLoopBIndexEnd = 0  
export const  bj_slotControlReady = false  
export const  bj_gameStartedTimer = null  
export const  bj_gameStarted = false  
export const  bj_isSinglePlayer = false  
export const  bj_dncSoundsDay = null  
export const  bj_dncSoundsNight = null  
export const  bj_dayAmbientSound = null  
export const  bj_nightAmbientSound = null  
export const  bj_dncSoundsDawn = null  
export const  bj_dncSoundsDusk = null  
export const  bj_dawnSound = null  
export const  bj_duskSound = null  
export const  bj_useDawnDuskSounds = true  
export const  bj_dncIsDaytime = false  
export const  bj_rescueSound = null  
export const  bj_questDiscoveredSound = null  
export const  bj_questUpdatedSound = null  
export const  bj_questCompletedSound = null  
export const  bj_questFailedSound = null  
export const  bj_questHintSound = null  
export const  bj_questSecretSound = null  
export const  bj_questItemAcquiredSound = null  
export const  bj_questWarningSound = null  
export const  bj_victoryDialogSound = null  
export const  bj_defeatDialogSound = null  
export const  bj_rescueUnitBehavior = null  
export const  bj_rescueChangeColorUnit = true  
export const  bj_rescueChangeColorBldg = true  
export const  bj_cineSceneEndingTimer = null  
export const  bj_cineSceneLastSound = null  
export const  bj_cineSceneBeingSkipped = null  
export const  bj_cineModePriorSpeed = MAP_SPEED_NORMAL  
export const  bj_cineModePriorFogSetting = false  
export const  bj_cineModePriorMaskSetting = false  
export const  bj_cineModeAlreadyIn = false  
export const  bj_cineModePriorDawnDusk = false  
export const  bj_cineModeSavedSeed = 0  
export const  bj_cineFadeFinishTimer = null  
export const  bj_cineFadeContinueTimer = null  
export const  bj_cineFadeContinueRed = 0  
export const  bj_cineFadeContinueGreen = 0  
export const  bj_cineFadeContinueBlue = 0  
export const  bj_cineFadeContinueTrans = 0  
export const  bj_cineFadeContinueDuration = 0  
export const  bj_cineFadeContinueTex = ""  
export const  JASS_MAX_ARRAY_SIZE = 8192  
export const  PLAYER_NEUTRAL_PASSIVE = 15  
export const  PLAYER_NEUTRAL_AGGRESSIVE = 12  
export const  PLAYER_COLOR_RED = cj.ConvertPlayerColor(0)  
export const  PLAYER_COLOR_BLUE = cj.ConvertPlayerColor(1)  
export const  PLAYER_COLOR_CYAN = cj.ConvertPlayerColor(2)  
export const  PLAYER_COLOR_PURPLE = cj.ConvertPlayerColor(3)  
export const  PLAYER_COLOR_YELLOW = cj.ConvertPlayerColor(4)  
export const  PLAYER_COLOR_ORANGE = cj.ConvertPlayerColor(5)  
export const  PLAYER_COLOR_GREEN = cj.ConvertPlayerColor(6)  
export const  PLAYER_COLOR_PINK = cj.ConvertPlayerColor(7)  
export const  PLAYER_COLOR_LIGHT_GRAY = cj.ConvertPlayerColor(8)  
export const  PLAYER_COLOR_LIGHT_BLUE = cj.ConvertPlayerColor(9)  
export const  PLAYER_COLOR_AQUA = cj.ConvertPlayerColor(10)  
export const  PLAYER_COLOR_BROWN = cj.ConvertPlayerColor(11)  
export const  PLAYER_COLOR_BLACK = cj.ConvertPlayerColor(12)  
export const  RACE_HUMAN = cj.ConvertRace(1)  
export const  RACE_ORC = cj.ConvertRace(2)  
export const  RACE_UNDEAD = cj.ConvertRace(3)  
export const  RACE_NIGHTELF = cj.ConvertRace(4)  
export const  RACE_DEMON = cj.ConvertRace(5)  
export const  RACE_OTHER = cj.ConvertRace(7)  
export const  PLAYER_GAME_RESULT_VICTORY = cj.ConvertPlayerGameResult(0)  
export const  PLAYER_GAME_RESULT_DEFEAT = cj.ConvertPlayerGameResult(1)  
export const  PLAYER_GAME_RESULT_TIE = cj.ConvertPlayerGameResult(2)  
export const  PLAYER_GAME_RESULT_NEUTRAL = cj.ConvertPlayerGameResult(3)  
export const  ALLIANCE_PASSIVE = cj.ConvertAllianceType(0)  
export const  ALLIANCE_HELP_REQUEST = cj.ConvertAllianceType(1)  
export const  ALLIANCE_HELP_RESPONSE = cj.ConvertAllianceType(2)  
export const  ALLIANCE_SHARED_XP = cj.ConvertAllianceType(3)  
export const  ALLIANCE_SHARED_SPELLS = cj.ConvertAllianceType(4)  
export const  ALLIANCE_SHARED_VISION = cj.ConvertAllianceType(5)  
export const  ALLIANCE_SHARED_CONTROL = cj.ConvertAllianceType(6)  
export const  ALLIANCE_SHARED_ADVANCED_CONTROL = cj.ConvertAllianceType(7)  
export const  ALLIANCE_RESCUABLE = cj.ConvertAllianceType(8)  
export const  ALLIANCE_SHARED_VISION_FORCED = cj.ConvertAllianceType(9)  
export const  VERSION_REIGN_OF_CHAOS = cj.ConvertVersion(0)  
export const  VERSION_FROZEN_THRONE = cj.ConvertVersion(1)  
export const  ATTACK_TYPE_NORMAL = cj.ConvertAttackType(0)  
export const  ATTACK_TYPE_MELEE = cj.ConvertAttackType(1)  
export const  ATTACK_TYPE_PIERCE = cj.ConvertAttackType(2)  
export const  ATTACK_TYPE_SIEGE = cj.ConvertAttackType(3)  
export const  ATTACK_TYPE_MAGIC = cj.ConvertAttackType(4)  
export const  ATTACK_TYPE_CHAOS = cj.ConvertAttackType(5)  
export const  ATTACK_TYPE_HERO = cj.ConvertAttackType(6)  
export const  DAMAGE_TYPE_UNKNOWN = cj.ConvertDamageType(0)  
export const  DAMAGE_TYPE_NORMAL = cj.ConvertDamageType(4)  
export const  DAMAGE_TYPE_ENHANCED = cj.ConvertDamageType(5)  
export const  DAMAGE_TYPE_FIRE = cj.ConvertDamageType(8)  
export const  DAMAGE_TYPE_COLD = cj.ConvertDamageType(9)  
export const  DAMAGE_TYPE_LIGHTNING = cj.ConvertDamageType(10)  
export const  DAMAGE_TYPE_POISON = cj.ConvertDamageType(11)  
export const  DAMAGE_TYPE_DISEASE = cj.ConvertDamageType(12)  
export const  DAMAGE_TYPE_DIVINE = cj.ConvertDamageType(13)  
export const  DAMAGE_TYPE_MAGIC = cj.ConvertDamageType(14)  
export const  DAMAGE_TYPE_SONIC = cj.ConvertDamageType(15)  
export const  DAMAGE_TYPE_ACID = cj.ConvertDamageType(16)  
export const  DAMAGE_TYPE_FORCE = cj.ConvertDamageType(17)  
export const  DAMAGE_TYPE_DEATH = cj.ConvertDamageType(18)  
export const  DAMAGE_TYPE_MIND = cj.ConvertDamageType(19)  
export const  DAMAGE_TYPE_PLANT = cj.ConvertDamageType(20)  
export const  DAMAGE_TYPE_DEFENSIVE = cj.ConvertDamageType(21)  
export const  DAMAGE_TYPE_DEMOLITION = cj.ConvertDamageType(22)  
export const  DAMAGE_TYPE_SLOW_POISON = cj.ConvertDamageType(23)  
export const  DAMAGE_TYPE_SPIRIT_LINK = cj.ConvertDamageType(24)  
export const  DAMAGE_TYPE_SHADOW_STRIKE = cj.ConvertDamageType(25)  
export const  DAMAGE_TYPE_UNIVERSAL = cj.ConvertDamageType(26)  
export const  WEAPON_TYPE_WHOKNOWS = cj.ConvertWeaponType(0)  
export const  WEAPON_TYPE_METAL_LIGHT_CHOP = cj.ConvertWeaponType(1)  
export const  WEAPON_TYPE_METAL_MEDIUM_CHOP = cj.ConvertWeaponType(2)  
export const  WEAPON_TYPE_METAL_HEAVY_CHOP = cj.ConvertWeaponType(3)  
export const  WEAPON_TYPE_METAL_LIGHT_SLICE = cj.ConvertWeaponType(4)  
export const  WEAPON_TYPE_METAL_MEDIUM_SLICE = cj.ConvertWeaponType(5)  
export const  WEAPON_TYPE_METAL_HEAVY_SLICE = cj.ConvertWeaponType(6)  
export const  WEAPON_TYPE_METAL_MEDIUM_BASH = cj.ConvertWeaponType(7)  
export const  WEAPON_TYPE_METAL_HEAVY_BASH = cj.ConvertWeaponType(8)  
export const  WEAPON_TYPE_METAL_MEDIUM_STAB = cj.ConvertWeaponType(9)  
export const  WEAPON_TYPE_METAL_HEAVY_STAB = cj.ConvertWeaponType(10)  
export const  WEAPON_TYPE_WOOD_LIGHT_SLICE = cj.ConvertWeaponType(11)  
export const  WEAPON_TYPE_WOOD_MEDIUM_SLICE = cj.ConvertWeaponType(12)  
export const  WEAPON_TYPE_WOOD_HEAVY_SLICE = cj.ConvertWeaponType(13)  
export const  WEAPON_TYPE_WOOD_LIGHT_BASH = cj.ConvertWeaponType(14)  
export const  WEAPON_TYPE_WOOD_MEDIUM_BASH = cj.ConvertWeaponType(15)  
export const  WEAPON_TYPE_WOOD_HEAVY_BASH = cj.ConvertWeaponType(16)  
export const  WEAPON_TYPE_WOOD_LIGHT_STAB = cj.ConvertWeaponType(17)  
export const  WEAPON_TYPE_WOOD_MEDIUM_STAB = cj.ConvertWeaponType(18)  
export const  WEAPON_TYPE_CLAW_LIGHT_SLICE = cj.ConvertWeaponType(19)  
export const  WEAPON_TYPE_CLAW_MEDIUM_SLICE = cj.ConvertWeaponType(20)  
export const  WEAPON_TYPE_CLAW_HEAVY_SLICE = cj.ConvertWeaponType(21)  
export const  WEAPON_TYPE_AXE_MEDIUM_CHOP = cj.ConvertWeaponType(22)  
export const  WEAPON_TYPE_ROCK_HEAVY_BASH = cj.ConvertWeaponType(23)  
export const  PATHING_TYPE_ANY = cj.ConvertPathingType(0)  
export const  PATHING_TYPE_WALKABILITY = cj.ConvertPathingType(1)  
export const  PATHING_TYPE_FLYABILITY = cj.ConvertPathingType(2)  
export const  PATHING_TYPE_BUILDABILITY = cj.ConvertPathingType(3)  
export const  PATHING_TYPE_PEONHARVESTPATHING = cj.ConvertPathingType(4)  
export const  PATHING_TYPE_BLIGHTPATHING = cj.ConvertPathingType(5)  
export const  PATHING_TYPE_FLOATABILITY = cj.ConvertPathingType(6)  
export const  PATHING_TYPE_AMPHIBIOUSPATHING = cj.ConvertPathingType(7)  
export const  RACE_PREF_HUMAN = cj.ConvertRacePref(1)  
export const  RACE_PREF_ORC = cj.ConvertRacePref(2)  
export const  RACE_PREF_NIGHTELF = cj.ConvertRacePref(4)  
export const  RACE_PREF_UNDEAD = cj.ConvertRacePref(8)  
export const  RACE_PREF_DEMON = cj.ConvertRacePref(16)  
export const  RACE_PREF_RANDOM = cj.ConvertRacePref(32)  
export const  RACE_PREF_USER_SELECTABLE = cj.ConvertRacePref(64)  
export const  MAP_CONTROL_USER = cj.ConvertMapControl(0)  
export const  MAP_CONTROL_COMPUTER = cj.ConvertMapControl(1)  
export const  MAP_CONTROL_RESCUABLE = cj.ConvertMapControl(2)  
export const  MAP_CONTROL_NEUTRAL = cj.ConvertMapControl(3)  
export const  MAP_CONTROL_CREEP = cj.ConvertMapControl(4)  
export const  MAP_CONTROL_NONE = cj.ConvertMapControl(5)  
export const  GAME_TYPE_MELEE = cj.ConvertGameType(1)  
export const  GAME_TYPE_FFA = cj.ConvertGameType(2)  
export const  GAME_TYPE_USE_MAP_SETTINGS = cj.ConvertGameType(4)  
export const  GAME_TYPE_BLIZ = cj.ConvertGameType(8)  
export const  GAME_TYPE_ONE_ON_ONE = cj.ConvertGameType(16)  
export const  GAME_TYPE_TWO_TEAM_PLAY = cj.ConvertGameType(32)  
export const  GAME_TYPE_THREE_TEAM_PLAY = cj.ConvertGameType(64)  
export const  GAME_TYPE_FOUR_TEAM_PLAY = cj.ConvertGameType(128)  
export const  MAP_FOG_HIDE_TERRAIN = cj.ConvertMapFlag(1)  
export const  MAP_FOG_MAP_EXPLORED = cj.ConvertMapFlag(2)  
export const  MAP_FOG_ALWAYS_VISIBLE = cj.ConvertMapFlag(4)  
export const  MAP_USE_HANDICAPS = cj.ConvertMapFlag(8)  
export const  MAP_OBSERVERS = cj.ConvertMapFlag(16)  
export const  MAP_OBSERVERS_ON_DEATH = cj.ConvertMapFlag(32)  
export const  MAP_FIXED_COLORS = cj.ConvertMapFlag(128)  
export const  MAP_LOCK_RESOURCE_TRADING = cj.ConvertMapFlag(256)  
export const  MAP_RESOURCE_TRADING_ALLIES_ONLY = cj.ConvertMapFlag(512)  
export const  MAP_LOCK_ALLIANCE_CHANGES = cj.ConvertMapFlag(1024)  
export const  MAP_ALLIANCE_CHANGES_HIDDEN = cj.ConvertMapFlag(2048)  
export const  MAP_CHEATS = cj.ConvertMapFlag(4096)  
export const  MAP_CHEATS_HIDDEN = cj.ConvertMapFlag(8192)  
export const  MAP_LOCK_SPEED = cj.ConvertMapFlag(8192 * 2)  
export const  MAP_LOCK_RANDOM_SEED = cj.ConvertMapFlag(8192 * 4)  
export const  MAP_SHARED_ADVANCED_CONTROL = cj.ConvertMapFlag(8192 * 8)  
export const  MAP_RANDOM_HERO = cj.ConvertMapFlag(8192 * 16)  
export const  MAP_RANDOM_RACES = cj.ConvertMapFlag(8192 * 32)  
export const  MAP_RELOADED = cj.ConvertMapFlag(8192 * 64)  
export const  MAP_PLACEMENT_RANDOM = cj.ConvertPlacement(0)  
export const  MAP_PLACEMENT_FIXED = cj.ConvertPlacement(1)  
export const  MAP_PLACEMENT_USE_MAP_SETTINGS = cj.ConvertPlacement(2)  
export const  MAP_PLACEMENT_TEAMS_TOGETHER = cj.ConvertPlacement(3)  
export const  MAP_LOC_PRIO_LOW = cj.ConvertStartLocPrio(0)  
export const  MAP_LOC_PRIO_HIGH = cj.ConvertStartLocPrio(1)  
export const  MAP_LOC_PRIO_NOT = cj.ConvertStartLocPrio(2)  
export const  MAP_DENSITY_NONE = cj.ConvertMapDensity(0)  
export const  MAP_DENSITY_LIGHT = cj.ConvertMapDensity(1)  
export const  MAP_DENSITY_MEDIUM = cj.ConvertMapDensity(2)  
export const  MAP_DENSITY_HEAVY = cj.ConvertMapDensity(3)  
export const  MAP_DIFFICULTY_EASY = cj.ConvertGameDifficulty(0)  
export const  MAP_DIFFICULTY_NORMAL = cj.ConvertGameDifficulty(1)  
export const  MAP_DIFFICULTY_HARD = cj.ConvertGameDifficulty(2)  
export const  MAP_DIFFICULTY_INSANE = cj.ConvertGameDifficulty(3)  
export const  MAP_SPEED_SLOWEST = cj.ConvertGameSpeed(0)  
export const  MAP_SPEED_SLOW = cj.ConvertGameSpeed(1)  
export const  MAP_SPEED_NORMAL = cj.ConvertGameSpeed(2)  
export const  MAP_SPEED_FAST = cj.ConvertGameSpeed(3)  
export const  MAP_SPEED_FASTEST = cj.ConvertGameSpeed(4)  
export const  PLAYER_SLOT_STATE_EMPTY = cj.ConvertPlayerSlotState(0)  
export const  PLAYER_SLOT_STATE_PLAYING = cj.ConvertPlayerSlotState(1)  
export const  PLAYER_SLOT_STATE_LEFT = cj.ConvertPlayerSlotState(2)  
export const  SOUND_VOLUMEGROUP_UNITMOVEMENT = cj.ConvertVolumeGroup(0)  
export const  SOUND_VOLUMEGROUP_UNITSOUNDS = cj.ConvertVolumeGroup(1)  
export const  SOUND_VOLUMEGROUP_COMBAT = cj.ConvertVolumeGroup(2)  
export const  SOUND_VOLUMEGROUP_SPELLS = cj.ConvertVolumeGroup(3)  
export const  SOUND_VOLUMEGROUP_UI = cj.ConvertVolumeGroup(4)  
export const  SOUND_VOLUMEGROUP_MUSIC = cj.ConvertVolumeGroup(5)  
export const  SOUND_VOLUMEGROUP_AMBIENTSOUNDS = cj.ConvertVolumeGroup(6)  
export const  SOUND_VOLUMEGROUP_FIRE = cj.ConvertVolumeGroup(7)  
export const  GAME_STATE_DIVINE_INTERVENTION = cj.ConvertIGameState(0)  
export const  GAME_STATE_DISCONNECTED = cj.ConvertIGameState(1)  
export const  GAME_STATE_TIME_OF_DAY = cj.ConvertFGameState(2)  
export const  PLAYER_STATE_GAME_RESULT = cj.ConvertPlayerState(0)  
export const  PLAYER_STATE_RESOURCE_GOLD = cj.ConvertPlayerState(1)  
export const  PLAYER_STATE_RESOURCE_LUMBER = cj.ConvertPlayerState(2)  
export const  PLAYER_STATE_RESOURCE_HERO_TOKENS = cj.ConvertPlayerState(3)  
export const  PLAYER_STATE_RESOURCE_FOOD_CAP = cj.ConvertPlayerState(4)  
export const  PLAYER_STATE_RESOURCE_FOOD_USED = cj.ConvertPlayerState(5)  
export const  PLAYER_STATE_FOOD_CAP_CEILING = cj.ConvertPlayerState(6)  
export const  PLAYER_STATE_GIVES_BOUNTY = cj.ConvertPlayerState(7)  
export const  PLAYER_STATE_ALLIED_VICTORY = cj.ConvertPlayerState(8)  
export const  PLAYER_STATE_PLACED = cj.ConvertPlayerState(9)  
export const  PLAYER_STATE_OBSERVER_ON_DEATH = cj.ConvertPlayerState(10)  
export const  PLAYER_STATE_OBSERVER = cj.ConvertPlayerState(11)  
export const  PLAYER_STATE_UNFOLLOWABLE = cj.ConvertPlayerState(12)  
export const  PLAYER_STATE_GOLD_UPKEEP_RATE = cj.ConvertPlayerState(13)  
export const  PLAYER_STATE_LUMBER_UPKEEP_RATE = cj.ConvertPlayerState(14)  
export const  PLAYER_STATE_GOLD_GATHERED = cj.ConvertPlayerState(15)  
export const  PLAYER_STATE_LUMBER_GATHERED = cj.ConvertPlayerState(16)  
export const  PLAYER_STATE_NO_CREEP_SLEEP = cj.ConvertPlayerState(25)  
export const  UNIT_STATE_LIFE = cj.ConvertUnitState(0)  
export const  UNIT_STATE_MAX_LIFE = cj.ConvertUnitState(1)  
export const  UNIT_STATE_MANA = cj.ConvertUnitState(2)  
export const  UNIT_STATE_MAX_MANA = cj.ConvertUnitState(3)  
export const  UNIT_STATE_ATTACK_DICE = cj.ConvertUnitState(0x10)  
export const  UNIT_STATE_ATTACK_SIDE = cj.ConvertUnitState(0x11)  
export const  UNIT_STATE_ATTACK_WHITE = cj.ConvertUnitState(0x12)  
export const  UNIT_STATE_ATTACK_BONUS = cj.ConvertUnitState(0x13)  
export const  UNIT_STATE_ATTACK_MIX = cj.ConvertUnitState(0x14)  
export const  UNIT_STATE_ATTACK_MAX = cj.ConvertUnitState(0x15)  
export const  UNIT_STATE_ATTACK_RANGE = cj.ConvertUnitState(0x16)  
export const  UNIT_STATE_DEFEND_WHITE = cj.ConvertUnitState(0x20)  
export const  UNIT_STATE_ATTACK_SPACE = cj.ConvertUnitState(0x25)  
export const  UNIT_STATE_ATTACK_SPEED = cj.ConvertUnitState(0x51)  
export const  AI_DIFFICULTY_NEWBIE = cj.ConvertAIDifficulty(0)  
export const  AI_DIFFICULTY_NORMAL = cj.ConvertAIDifficulty(1)  
export const  AI_DIFFICULTY_INSANE = cj.ConvertAIDifficulty(2)  
export const  PLAYER_SCORE_UNITS_TRAINED = cj.ConvertPlayerScore(0)  
export const  PLAYER_SCORE_UNITS_KILLED = cj.ConvertPlayerScore(1)  
export const  PLAYER_SCORE_STRUCT_BUILT = cj.ConvertPlayerScore(2)  
export const  PLAYER_SCORE_STRUCT_RAZED = cj.ConvertPlayerScore(3)  
export const  PLAYER_SCORE_TECH_PERCENT = cj.ConvertPlayerScore(4)  
export const  PLAYER_SCORE_FOOD_MAXPROD = cj.ConvertPlayerScore(5)  
export const  PLAYER_SCORE_FOOD_MAXUSED = cj.ConvertPlayerScore(6)  
export const  PLAYER_SCORE_HEROES_KILLED = cj.ConvertPlayerScore(7)  
export const  PLAYER_SCORE_ITEMS_GAINED = cj.ConvertPlayerScore(8)  
export const  PLAYER_SCORE_MERCS_HIRED = cj.ConvertPlayerScore(9)  
export const  PLAYER_SCORE_GOLD_MINED_TOTAL = cj.ConvertPlayerScore(10)  
export const  PLAYER_SCORE_GOLD_MINED_UPKEEP = cj.ConvertPlayerScore(11)  
export const  PLAYER_SCORE_GOLD_LOST_UPKEEP = cj.ConvertPlayerScore(12)  
export const  PLAYER_SCORE_GOLD_LOST_TAX = cj.ConvertPlayerScore(13)  
export const  PLAYER_SCORE_GOLD_GIVEN = cj.ConvertPlayerScore(14)  
export const  PLAYER_SCORE_GOLD_RECEIVED = cj.ConvertPlayerScore(15)  
export const  PLAYER_SCORE_LUMBER_TOTAL = cj.ConvertPlayerScore(16)  
export const  PLAYER_SCORE_LUMBER_LOST_UPKEEP = cj.ConvertPlayerScore(17)  
export const  PLAYER_SCORE_LUMBER_LOST_TAX = cj.ConvertPlayerScore(18)  
export const  PLAYER_SCORE_LUMBER_GIVEN = cj.ConvertPlayerScore(19)  
export const  PLAYER_SCORE_LUMBER_RECEIVED = cj.ConvertPlayerScore(20)  
export const  PLAYER_SCORE_UNIT_TOTAL = cj.ConvertPlayerScore(21)  
export const  PLAYER_SCORE_HERO_TOTAL = cj.ConvertPlayerScore(22)  
export const  PLAYER_SCORE_RESOURCE_TOTAL = cj.ConvertPlayerScore(23)  
export const  PLAYER_SCORE_TOTAL = cj.ConvertPlayerScore(24)  
export const  EVENT_GAME_VICTORY = cj.ConvertGameEvent(0)  
export const  EVENT_GAME_END_LEVEL = cj.ConvertGameEvent(1)  
export const  EVENT_GAME_VARIABLE_LIMIT = cj.ConvertGameEvent(2)  
export const  EVENT_GAME_STATE_LIMIT = cj.ConvertGameEvent(3)  
export const  EVENT_GAME_TIMER_EXPIRED = cj.ConvertGameEvent(4)  
export const  EVENT_GAME_ENTER_REGION = cj.ConvertGameEvent(5)  
export const  EVENT_GAME_LEAVE_REGION = cj.ConvertGameEvent(6)  
export const  EVENT_GAME_TRACKABLE_HIT = cj.ConvertGameEvent(7)  
export const  EVENT_GAME_TRACKABLE_TRACK = cj.ConvertGameEvent(8)  
export const  EVENT_GAME_SHOW_SKILL = cj.ConvertGameEvent(9)  
export const  EVENT_GAME_BUILD_SUBMENU = cj.ConvertGameEvent(10)  
export const  EVENT_PLAYER_STATE_LIMIT = cj.ConvertPlayerEvent(11)  
export const  EVENT_PLAYER_ALLIANCE_CHANGED = cj.ConvertPlayerEvent(12)  
export const  EVENT_PLAYER_DEFEAT = cj.ConvertPlayerEvent(13)  
export const  EVENT_PLAYER_VICTORY = cj.ConvertPlayerEvent(14)  
export const  EVENT_PLAYER_LEAVE = cj.ConvertPlayerEvent(15)  
export const  EVENT_PLAYER_CHAT = cj.ConvertPlayerEvent(16)  
export const  EVENT_PLAYER_END_CINEMATIC = cj.ConvertPlayerEvent(17)  
export const  EVENT_PLAYER_UNIT_ATTACKED = cj.ConvertPlayerUnitEvent(18)  
export const  EVENT_PLAYER_UNIT_RESCUED = cj.ConvertPlayerUnitEvent(19)  
export const  EVENT_PLAYER_UNIT_DEATH = cj.ConvertPlayerUnitEvent(20)  
export const  EVENT_PLAYER_UNIT_DECAY = cj.ConvertPlayerUnitEvent(21)  
export const  EVENT_PLAYER_UNIT_DETECTED = cj.ConvertPlayerUnitEvent(22)  
export const  EVENT_PLAYER_UNIT_HIDDEN = cj.ConvertPlayerUnitEvent(23)  
export const  EVENT_PLAYER_UNIT_SELECTED = cj.ConvertPlayerUnitEvent(24)  
export const  EVENT_PLAYER_UNIT_DESELECTED = cj.ConvertPlayerUnitEvent(25)  
export const  EVENT_PLAYER_UNIT_CONSTRUCT_START = cj.ConvertPlayerUnitEvent(26)  
export const  EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL = cj.ConvertPlayerUnitEvent(27)  
export const  EVENT_PLAYER_UNIT_CONSTRUCT_FINISH = cj.ConvertPlayerUnitEvent(28)  
export const  EVENT_PLAYER_UNIT_UPGRADE_START = cj.ConvertPlayerUnitEvent(29)  
export const  EVENT_PLAYER_UNIT_UPGRADE_CANCEL = cj.ConvertPlayerUnitEvent(30)  
export const  EVENT_PLAYER_UNIT_UPGRADE_FINISH = cj.ConvertPlayerUnitEvent(31)  
export const  EVENT_PLAYER_UNIT_TRAIN_START = cj.ConvertPlayerUnitEvent(32)  
export const  EVENT_PLAYER_UNIT_TRAIN_CANCEL = cj.ConvertPlayerUnitEvent(33)  
export const  EVENT_PLAYER_UNIT_TRAIN_FINISH = cj.ConvertPlayerUnitEvent(34)  
export const  EVENT_PLAYER_UNIT_RESEARCH_START = cj.ConvertPlayerUnitEvent(35)  
export const  EVENT_PLAYER_UNIT_RESEARCH_CANCEL = cj.ConvertPlayerUnitEvent(36)  
export const  EVENT_PLAYER_UNIT_RESEARCH_FINISH = cj.ConvertPlayerUnitEvent(37)  
export const  EVENT_PLAYER_UNIT_ISSUED_ORDER = cj.ConvertPlayerUnitEvent(38)  
export const  EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER = cj.ConvertPlayerUnitEvent(39)  
export const  EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = cj.ConvertPlayerUnitEvent(40)  
export const  EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER = cj.ConvertPlayerUnitEvent(40)  
export const  EVENT_PLAYER_HERO_LEVEL = cj.ConvertPlayerUnitEvent(41)  
export const  EVENT_PLAYER_HERO_SKILL = cj.ConvertPlayerUnitEvent(42)  
export const  EVENT_PLAYER_HERO_REVIVABLE = cj.ConvertPlayerUnitEvent(43)  
export const  EVENT_PLAYER_HERO_REVIVE_START = cj.ConvertPlayerUnitEvent(44)  
export const  EVENT_PLAYER_HERO_REVIVE_CANCEL = cj.ConvertPlayerUnitEvent(45)  
export const  EVENT_PLAYER_HERO_REVIVE_FINISH = cj.ConvertPlayerUnitEvent(46)  
export const  EVENT_PLAYER_UNIT_SUMMON = cj.ConvertPlayerUnitEvent(47)  
export const  EVENT_PLAYER_UNIT_DROP_ITEM = cj.ConvertPlayerUnitEvent(48)  
export const  EVENT_PLAYER_UNIT_PICKUP_ITEM = cj.ConvertPlayerUnitEvent(49)  
export const  EVENT_PLAYER_UNIT_USE_ITEM = cj.ConvertPlayerUnitEvent(50)  
export const  EVENT_PLAYER_UNIT_LOADED = cj.ConvertPlayerUnitEvent(51)  
export const  EVENT_UNIT_DAMAGED = cj.ConvertUnitEvent(52)  
export const  EVENT_UNIT_DEATH = cj.ConvertUnitEvent(53)  
export const  EVENT_UNIT_DECAY = cj.ConvertUnitEvent(54)  
export const  EVENT_UNIT_DETECTED = cj.ConvertUnitEvent(55)  
export const  EVENT_UNIT_HIDDEN = cj.ConvertUnitEvent(56)  
export const  EVENT_UNIT_SELECTED = cj.ConvertUnitEvent(57)  
export const  EVENT_UNIT_DESELECTED = cj.ConvertUnitEvent(58)  
export const  EVENT_UNIT_STATE_LIMIT = cj.ConvertUnitEvent(59)  
export const  EVENT_UNIT_ACQUIRED_TARGET = cj.ConvertUnitEvent(60)  
export const  EVENT_UNIT_TARGET_IN_RANGE = cj.ConvertUnitEvent(61)  
export const  EVENT_UNIT_ATTACKED = cj.ConvertUnitEvent(62)  
export const  EVENT_UNIT_RESCUED = cj.ConvertUnitEvent(63)  
export const  EVENT_UNIT_CONSTRUCT_CANCEL = cj.ConvertUnitEvent(64)  
export const  EVENT_UNIT_CONSTRUCT_FINISH = cj.ConvertUnitEvent(65)  
export const  EVENT_UNIT_UPGRADE_START = cj.ConvertUnitEvent(66)  
export const  EVENT_UNIT_UPGRADE_CANCEL = cj.ConvertUnitEvent(67)  
export const  EVENT_UNIT_UPGRADE_FINISH = cj.ConvertUnitEvent(68)  
export const  EVENT_UNIT_TRAIN_START = cj.ConvertUnitEvent(69)  
export const  EVENT_UNIT_TRAIN_CANCEL = cj.ConvertUnitEvent(70)  
export const  EVENT_UNIT_TRAIN_FINISH = cj.ConvertUnitEvent(71)  
export const  EVENT_UNIT_RESEARCH_START = cj.ConvertUnitEvent(72)  
export const  EVENT_UNIT_RESEARCH_CANCEL = cj.ConvertUnitEvent(73)  
export const  EVENT_UNIT_RESEARCH_FINISH = cj.ConvertUnitEvent(74)  
export const  EVENT_UNIT_ISSUED_ORDER = cj.ConvertUnitEvent(75)  
export const  EVENT_UNIT_ISSUED_POINT_ORDER = cj.ConvertUnitEvent(76)  
export const  EVENT_UNIT_ISSUED_TARGET_ORDER = cj.ConvertUnitEvent(77)  
export const  EVENT_UNIT_HERO_LEVEL = cj.ConvertUnitEvent(78)  
export const  EVENT_UNIT_HERO_SKILL = cj.ConvertUnitEvent(79)  
export const  EVENT_UNIT_HERO_REVIVABLE = cj.ConvertUnitEvent(80)  
export const  EVENT_UNIT_HERO_REVIVE_START = cj.ConvertUnitEvent(81)  
export const  EVENT_UNIT_HERO_REVIVE_CANCEL = cj.ConvertUnitEvent(82)  
export const  EVENT_UNIT_HERO_REVIVE_FINISH = cj.ConvertUnitEvent(83)  
export const  EVENT_UNIT_SUMMON = cj.ConvertUnitEvent(84)  
export const  EVENT_UNIT_DROP_ITEM = cj.ConvertUnitEvent(85)  
export const  EVENT_UNIT_PICKUP_ITEM = cj.ConvertUnitEvent(86)  
export const  EVENT_UNIT_USE_ITEM = cj.ConvertUnitEvent(87)  
export const  EVENT_UNIT_LOADED = cj.ConvertUnitEvent(88)  
export const  EVENT_WIDGET_DEATH = cj.ConvertWidgetEvent(89)  
export const  EVENT_DIALOG_BUTTON_CLICK = cj.ConvertDialogEvent(90)  
export const  EVENT_DIALOG_CLICK = cj.ConvertDialogEvent(91)  
export const  EVENT_GAME_LOADED = cj.ConvertGameEvent(256)  
export const  EVENT_GAME_TOURNAMENT_FINISH_SOON = cj.ConvertGameEvent(257)  
export const  EVENT_GAME_TOURNAMENT_FINISH_NOW = cj.ConvertGameEvent(258)  
export const  EVENT_GAME_SAVE = cj.ConvertGameEvent(259)  
export const  EVENT_PLAYER_ARROW_LEFT_DOWN = cj.ConvertPlayerEvent(261)  
export const  EVENT_PLAYER_ARROW_LEFT_UP = cj.ConvertPlayerEvent(262)  
export const  EVENT_PLAYER_ARROW_RIGHT_DOWN = cj.ConvertPlayerEvent(263)  
export const  EVENT_PLAYER_ARROW_RIGHT_UP = cj.ConvertPlayerEvent(264)  
export const  EVENT_PLAYER_ARROW_DOWN_DOWN = cj.ConvertPlayerEvent(265)  
export const  EVENT_PLAYER_ARROW_DOWN_UP = cj.ConvertPlayerEvent(266)  
export const  EVENT_PLAYER_ARROW_UP_DOWN = cj.ConvertPlayerEvent(267)  
export const  EVENT_PLAYER_ARROW_UP_UP = cj.ConvertPlayerEvent(268)  
export const  EVENT_PLAYER_UNIT_SELL = cj.ConvertPlayerUnitEvent(269)  
export const  EVENT_PLAYER_UNIT_CHANGE_OWNER = cj.ConvertPlayerUnitEvent(270)  
export const  EVENT_PLAYER_UNIT_SELL_ITEM = cj.ConvertPlayerUnitEvent(271)  
export const  EVENT_PLAYER_UNIT_SPELL_CHANNEL = cj.ConvertPlayerUnitEvent(272)  
export const  EVENT_PLAYER_UNIT_SPELL_CAST = cj.ConvertPlayerUnitEvent(273)  
export const  EVENT_PLAYER_UNIT_SPELL_EFFECT = cj.ConvertPlayerUnitEvent(274)  
export const  EVENT_PLAYER_UNIT_SPELL_FINISH = cj.ConvertPlayerUnitEvent(275)  
export const  EVENT_PLAYER_UNIT_SPELL_ENDCAST = cj.ConvertPlayerUnitEvent(276)  
export const  EVENT_PLAYER_UNIT_PAWN_ITEM = cj.ConvertPlayerUnitEvent(277)  
export const  EVENT_UNIT_SELL = cj.ConvertUnitEvent(286)  
export const  EVENT_UNIT_CHANGE_OWNER = cj.ConvertUnitEvent(287)  
export const  EVENT_UNIT_SELL_ITEM = cj.ConvertUnitEvent(288)  
export const  EVENT_UNIT_SPELL_CHANNEL = cj.ConvertUnitEvent(289)  
export const  EVENT_UNIT_SPELL_CAST = cj.ConvertUnitEvent(290)  
export const  EVENT_UNIT_SPELL_EFFECT = cj.ConvertUnitEvent(291)  
export const  EVENT_UNIT_SPELL_FINISH = cj.ConvertUnitEvent(292)  
export const  EVENT_UNIT_SPELL_ENDCAST = cj.ConvertUnitEvent(293)  
export const  EVENT_UNIT_PAWN_ITEM = cj.ConvertUnitEvent(294)  
export const  LESS_THAN = cj.ConvertLimitOp(0)  
export const  LESS_THAN_OR_EQUAL = cj.ConvertLimitOp(1)  
export const  EQUAL = cj.ConvertLimitOp(2)  
export const  GREATER_THAN_OR_EQUAL = cj.ConvertLimitOp(3)  
export const  GREATER_THAN = cj.ConvertLimitOp(4)  
export const  NOT_EQUAL = cj.ConvertLimitOp(5)  
export const  UNIT_TYPE_HERO = cj.ConvertUnitType(0)  
export const  UNIT_TYPE_DEAD = cj.ConvertUnitType(1)  
export const  UNIT_TYPE_STRUCTURE = cj.ConvertUnitType(2)  
export const  UNIT_TYPE_FLYING = cj.ConvertUnitType(3)  
export const  UNIT_TYPE_GROUND = cj.ConvertUnitType(4)  
export const  UNIT_TYPE_ATTACKS_FLYING = cj.ConvertUnitType(5)  
export const  UNIT_TYPE_ATTACKS_GROUND = cj.ConvertUnitType(6)  
export const  UNIT_TYPE_MELEE_ATTACKER = cj.ConvertUnitType(7)  
export const  UNIT_TYPE_RANGED_ATTACKER = cj.ConvertUnitType(8)  
export const  UNIT_TYPE_GIANT = cj.ConvertUnitType(9)  
export const  UNIT_TYPE_SUMMONED = cj.ConvertUnitType(10)  
export const  UNIT_TYPE_STUNNED = cj.ConvertUnitType(11)  
export const  UNIT_TYPE_PLAGUED = cj.ConvertUnitType(12)  
export const  UNIT_TYPE_SNARED = cj.ConvertUnitType(13)  
export const  UNIT_TYPE_UNDEAD = cj.ConvertUnitType(14)  
export const  UNIT_TYPE_MECHANICAL = cj.ConvertUnitType(15)  
export const  UNIT_TYPE_PEON = cj.ConvertUnitType(16)  
export const  UNIT_TYPE_SAPPER = cj.ConvertUnitType(17)  
export const  UNIT_TYPE_TOWNHALL = cj.ConvertUnitType(18)  
export const  UNIT_TYPE_ANCIENT = cj.ConvertUnitType(19)  
export const  UNIT_TYPE_TAUREN = cj.ConvertUnitType(20)  
export const  UNIT_TYPE_POISONED = cj.ConvertUnitType(21)  
export const  UNIT_TYPE_POLYMORPHED = cj.ConvertUnitType(22)  
export const  UNIT_TYPE_SLEEPING = cj.ConvertUnitType(23)  
export const  UNIT_TYPE_RESISTANT = cj.ConvertUnitType(24)  
export const  UNIT_TYPE_ETHEREAL = cj.ConvertUnitType(25)  
export const  UNIT_TYPE_MAGIC_IMMUNE = cj.ConvertUnitType(26)  
export const  ITEM_TYPE_PERMANENT = cj.ConvertItemType(0)  
export const  ITEM_TYPE_CHARGED = cj.ConvertItemType(1)  
export const  ITEM_TYPE_POWERUP = cj.ConvertItemType(2)  
export const  ITEM_TYPE_ARTIFACT = cj.ConvertItemType(3)  
export const  ITEM_TYPE_PURCHASABLE = cj.ConvertItemType(4)  
export const  ITEM_TYPE_CAMPAIGN = cj.ConvertItemType(5)  
export const  ITEM_TYPE_MISCELLANEOUS = cj.ConvertItemType(6)  
export const  ITEM_TYPE_UNKNOWN = cj.ConvertItemType(7)  
export const  ITEM_TYPE_ANY = cj.ConvertItemType(8)  
export const  ITEM_TYPE_TOME = cj.ConvertItemType(2)  
export const  CAMERA_FIELD_TARGET_DISTANCE = cj.ConvertCameraField(0)  
export const  CAMERA_FIELD_FARZ = cj.ConvertCameraField(1)  
export const  CAMERA_FIELD_ANGLE_OF_ATTACK = cj.ConvertCameraField(2)  
export const  CAMERA_FIELD_FIELD_OF_VIEW = cj.ConvertCameraField(3)  
export const  CAMERA_FIELD_ROLL = cj.ConvertCameraField(4)  
export const  CAMERA_FIELD_ROTATION = cj.ConvertCameraField(5)  
export const  CAMERA_FIELD_ZOFFSET = cj.ConvertCameraField(6)  
export const  BLEND_MODE_NONE = cj.ConvertBlendMode(0)  
export const  BLEND_MODE_DONT_CARE = cj.ConvertBlendMode(0)  
export const  BLEND_MODE_KEYALPHA = cj.ConvertBlendMode(1)  
export const  BLEND_MODE_BLEND = cj.ConvertBlendMode(2)  
export const  BLEND_MODE_ADDITIVE = cj.ConvertBlendMode(3)  
export const  BLEND_MODE_MODULATE = cj.ConvertBlendMode(4)  
export const  BLEND_MODE_MODULATE_2X = cj.ConvertBlendMode(5)  
export const  RARITY_FREQUENT = cj.ConvertRarityControl(0)  
export const  RARITY_RARE = cj.ConvertRarityControl(1)  
export const  TEXMAP_FLAG_NONE = cj.ConvertTexMapFlags(0)  
export const  TEXMAP_FLAG_WRAP_U = cj.ConvertTexMapFlags(1)  
export const  TEXMAP_FLAG_WRAP_V = cj.ConvertTexMapFlags(2)  
export const  TEXMAP_FLAG_WRAP_UV = cj.ConvertTexMapFlags(3)  
export const  FOG_OF_WAR_MASKED = cj.ConvertFogState(1)  
export const  FOG_OF_WAR_FOGGED = cj.ConvertFogState(2)  
export const  FOG_OF_WAR_VISIBLE = cj.ConvertFogState(4)  
export const  CAMERA_MARGIN_LEFT = 0  
export const  CAMERA_MARGIN_RIGHT = 1  
export const  CAMERA_MARGIN_TOP = 2  
export const  CAMERA_MARGIN_BOTTOM = 3  
export const  EFFECT_TYPE_EFFECT = cj.ConvertEffectType(0)  
export const  EFFECT_TYPE_TARGET = cj.ConvertEffectType(1)  
export const  EFFECT_TYPE_CASTER = cj.ConvertEffectType(2)  
export const  EFFECT_TYPE_SPECIAL = cj.ConvertEffectType(3)  
export const  EFFECT_TYPE_AREA_EFFECT = cj.ConvertEffectType(4)  
export const  EFFECT_TYPE_MISSILE = cj.ConvertEffectType(5)  
export const  EFFECT_TYPE_LIGHTNING = cj.ConvertEffectType(6)  
export const  SOUND_TYPE_EFFECT = cj.ConvertSoundType(0)  
export const  SOUND_TYPE_EFFECT_LOOPED = cj.ConvertSoundType(1)  
export const  EVENT_DAMAGE_DATA_VAILD = 0  
export const  EVENT_DAMAGE_DATA_IS_PHYSICAL = 1  
export const  EVENT_DAMAGE_DATA_IS_ATTACK = 2  
export const  EVENT_DAMAGE_DATA_IS_RANGED = 3  
export const  EVENT_DAMAGE_DATA_DAMAGE_TYPE = 4  
export const  EVENT_DAMAGE_DATA_WEAPON_TYPE = 5  
export const  EVENT_DAMAGE_DATA_ATTACK_TYPE = 6  
export const  MOVE_TYPE_NONE = 0x00  
export const  MOVE_TYPE_NOT = 0x01  
export const  MOVE_TYPE_FOOT = 0x02  
export const  MOVE_TYPE_FLY = 0x04  
export const  MOVE_TYPE_MINE = 0x08  
export const  MOVE_TYPE_WIND = 0x10  
export const  MOVE_TYPE_UN = 0x20  
export const  MOVE_TYPE_FLOAT = 0x40  
export const  MOVE_TYPE_AMPH = 0x80  
export const  COLLISION_TYPE_UNIT = 1  
export const  COLLISION_TYPE_BUILDING = 3  
export const  FRAME_ALIGN_LEFT_TOP = 0  
export const  FRAME_ALIGN_TOP = 1  
export const  FRAME_ALIGN_RIGHT_TOP = 2  
export const  FRAME_ALIGN_LEFT = 3  
export const  FRAME_ALIGN_CENTER = 4  
export const  FRAME_ALIGN_RIGHT = 5  
export const  FRAME_ALIGN_LEFT_BOTTOM = 6  
export const  FRAME_ALIGN_BOTTOM = 7  
export const  FRAME_ALIGN_RIGHT_BOTTOM = 8  
export const  MOUSE_ORDER_CLICK = 1  
export const  MOUSE_ORDER_ENTER = 2  
export const  MOUSE_ORDER_LEAVE = 3  
export const  MOUSE_ORDER_RELEASE = 4  
export const  MOUSE_ORDER_SCROLL = 6  
export const  MOUSE_ORDER_DOUBLE_CLICK = 12  
export const  GAME_KEY_MOUSE_LEFT = 1  
export const  GAME_KEY_MOUSE_RIGHT = 2  
export const  GAME_KEY_A = 65  
export const  GAME_KEY_B = 66  
export const  GAME_KEY_C = 67  
export const  GAME_KEY_D = 68  
export const  GAME_KEY_E = 69  
export const  GAME_KEY_F = 70  
export const  GAME_KEY_G = 71  
export const  GAME_KEY_H = 72  
export const  GAME_KEY_I = 73  
export const  GAME_KEY_J = 74  
export const  GAME_KEY_K = 75  
export const  GAME_KEY_L = 76  
export const  GAME_KEY_M = 77  
export const  GAME_KEY_N = 78  
export const  GAME_KEY_O = 79  
export const  GAME_KEY_P = 80  
export const  GAME_KEY_Q = 81  
export const  GAME_KEY_R = 82  
export const  GAME_KEY_S = 83  
export const  GAME_KEY_T = 84  
export const  GAME_KEY_U = 85  
export const  GAME_KEY_V = 86  
export const  GAME_KEY_W = 87  
export const  GAME_KEY_X = 88  
export const  GAME_KEY_Y = 89  
export const  GAME_KEY_Z = 90  
export const  GAME_KEY_0 = 48  
export const  GAME_KEY_1 = 49  
export const  GAME_KEY_2 = 50  
export const  GAME_KEY_3 = 51  
export const  GAME_KEY_4 = 52  
export const  GAME_KEY_5 = 53  
export const  GAME_KEY_6 = 53  
export const  GAME_KEY_7 = 55  
export const  GAME_KEY_8 = 56  
export const  GAME_KEY_9 = 57  
export const  GAME_KEY_TAB = 9  
export const  GAME_KEY_SPACE = 32  
export const  GAME_KEY_ENTER = 513  
export const  GAME_KEY_BACKSPACE = 514  
export const  GAME_KEY_SHIFT = 0  
export const  GAME_KEY_RIGHT = 516  
export const  GAME_KEY_UP = 517  
export const  GAME_KEY_LEFT = 518  
export const  GAME_KEY_DOWN = 519  
export const  GAME_KEY_ACTION_PRESS = 1  
export const  GAME_KEY_ACTION_RELEASE = 0  
export const  TEXT_ALIGN_LEFT_TOP = 11  
export const  TEXT_ALIGN_TOP = 17  
export const  TEXT_ALIGN_RIGHT_TOP = 37  
export const  TEXT_ALIGN_CENTER = 18  
export const  TEXT_ALIGN_LEFT = 10  
export const  TEXT_ALIGN_RIGHT = 34  
export const  TEXT_ALIGN_LEFT_BOTTOM = 12  
export const  TEXT_ALIGN_BOTTOM = 20  
export const  TEXT_ALIGN_RIGHT_BOTTOM = 36  
